Welcome to EQthieves ~ Your EverQuest Headquarters

Bard Epic 1.5 Prismatic Dragon Blade

Creation | Skills | AA's | Disc | Songs | Epic 1.0 | Epic 1.5 | Epic 2.0


If you have the Singing Short Sword (epic 1.0) or have completed the pre-quest:

Fear and Loathing in Dragon Necropolis

Lantaric`Dar may be found at +415, +3950 in the Wakening Land.

You say, 'Hail, Lantaric`Dar'

Lantaric`Dar seems surprised as you approach him. He peers down at you with an inquisitive glint in his eyes. 'I sense a familiar aura around you Human. One I have not felt in a long time. Tell me Human, do you have news of a man named Baldric?'

You say, 'I know Baldric Slezaf.'

Lantaric`Dar 's eyes glitter with energy as you mention Baldric's name. 'So I was not mistaken, you do know Baldric. He was a friend, and as great a mortal as I have ever known. You must be an exceptional mortal yourself if Baldric saw fit to bequeath the blade to you. Yes I know of it. I could feel its energy around your body. Perhaps fate has brought you to me this day. I am in great need of help Human.'

Lantaric`Dar says 'One of our scouts recently came upon a band of mercenaries in possession of a letter from King Tormax. The letter described a mission to recover relics from the necropolis. This can not be allowed to happen. The holy resting place of my kin shall not be defiled! Journey to the necropolis and stop the mercenaries. Bring me anything you might find that would provide a clue as to what Tormax has planned.'

Journey to the Dragon Necropolis and you will see several of A Mercenary Excavator. Kill the ones near the entrance until you spawn Excavator Quellin, who summons and hits for 400. Once it's down, Tarn Macklin will spawn. Kill it as well (summons, hits for 500, 1-groupable) to loot a Cracked Dragon Bone. Bring this back to Lantaric`Dar.

Lantaric`Dar says 'My greatest fears have been proven true Human. The fragment you recovered from the mercenaries is a piece of the skeleton of Hsagra. The deceased mate of Yelinak and the only dragon of the first brood who has been put to rest. They are fools to think they can animate the corpse of Hsagra. No mortal can hope to manipulate the power of a fallen child of Veeshan. Nevertheless you must protect her relics from the mercenaries. Tormax will most certainly send more. Return to the necropolis and locate relics of Hsagra and put them to final rest in the pool of fire. Hsagra's skull is still held by Tormax, but if you collect three of her rib bones and the shard you brought me they will suffice for the fires of the necropolis. You must summon the spirit of Hsagra if you hope to put her to final rest. Go to the fires and call to her spirit and she will surely answer to one marked with the symbol of the kin. Give her spirit the relics of her broken body and her final rest will be complete. Hurry ______, before Kromzek mercenaries find the rest of her relics!'

Head back to the Dragon Necropolis. The Dragon Wing Bone, Dragon Claw Bone, and Dragon Tail Bone can either be ground spawns (reported at locations -180, +165, -255; +1575, +1025, -135; +905, -625, +5 so far) or drop from the constructs that spawn when you walk over the trapped bone piles.

Once you have all three, bring a few groups and go find Hsagra's Shade at the eastern end of the zone (location needed), surrounded by twelve level-68+ chetari (need exact names). Clear the room of everything but the shade. Beware the swarming beetle trap on the right side of the room. Once ready, give the shade the Dragon Wing Bone, Dragon Claw Bone, Dragon Tail Bone and Cracked Dragon Bone (need hail and subsequent text). Hsagra`s Shade will despawn, starting the event, which includes:

4 x A Mercenary Guard (69+), hits for 800, and has 60,000 hp
3 x A Marijakin Acolyte (69+), hits for 850, and has 50,000 hp
3 x A Lumbering Zombie (69+), hits for 800, and has 150,000 hp
1 x Vesthon Marijakin (69+, named), hits for 800, unknown hp (exact amount needed), despawns after approximately three minutes

Zerg away until you've killed Vesthon Marijakin. Loot a Blackened Dragon Bone and take this back to Lantaric`Dar, who sends you back to the Dragon Necropolis yet again (intermediate text needed).

Bring a raid force and zone back in. On zoning in, Vesthon Marijakin will be back with some more guards. When you kill him, you see this:

Vesthon Marijakin's corpse shouts 'No! Not yet! The lich is not yet bound to me! I cannot control it!' and then crumbles to the ground. As his lifeless head cracks against the ground, you see a dark orb roll from his hands and bounce across the ground towards the desecrated dragon bones. You see faint black wisps of smoke waft off of the orb towards the bones. As the vapor touches each bone they begin to quiver with unnatural life. It seems the ceremony was not entirely unsuccessful.'

The bones quiver and swirl through the air beginning to form the all too familiar shape of a draconic skeleton. The black wisps of smoke swirl around each bone enveloping the skeleton. The orb snakes up between the rib and neck bones and eventually comes to rest inside the skull of the abomination. An unfamiliar voice echoes through the caverns, 'I live once more! Feeble insects, feel the power of Oshiruk!'

The Dracoliche of Hsagra rears back as black fog swirls from its festering maw. The ground beneath its feet begins to crack and blacken, defiled by the mere touch of the undead monstrosity before you. You get the distinct feeling it's looking to take more then just your life.

Kill the Dracoliche of Hsagra (fight info needed).

The Dracoliche of Hsagra's corpse reels back staggering blindly from left to right. The bones begin to quiver violently for a moment and then bulk of the skeleton collapses in a cold heap of bones and blackened fog. Mysteriously the skull and the orb linger in the air momentarily. A deafening silence fills the cavern for what seems an eternity before the skull explodes in a torrent of energy and bone. You turn away for a moment stunned by the blast of energy. As you turn back towards the remains you notice the black orb rolling quietly between two fragments of bone on the silent floor of the necropolis.

Loot the Dark Orb (identifies as "Orshilak's [sic] Soul Stone") and bring it back to Lantaric`Dar.

Lantaric`Dar says 'It must be an object of considerable power to be able to imbue a mere mortal such as Vesthon with the power to control a dragon kin spirit. This orb must be destroyed, but I know not how that might be done. For now I entrust the orb to your care, and charge you with finding a way to destroy it. You must not fail ______. An artifact of that much evil potential must not be allowed to exist.'

Lantaric`Dar says 'The kin thank you for your efforts in saving the spirit of Hsagra. May Veeshan guide your path in the destruction of the orb.'

Through a Prism Darkly

Next head to the Temple of Solusek Ro.

You say, 'Hail, Walthin Fireweaver'

Walthin Fireweaver says 'Good day to you! I am Walthin Fireweaver of the League of Antonican Bards. My friend Cryssia and I are here while we deal in [lambent stones] with the followers of Solusek Ro. If you are interested, Cryssia and I also deal in [lambent armor], the perfect armor for a bard of standing. I also dabble in some research from time to time. I'm a bit of a historian. I study the history of [dragons].'

You say, 'What dragons?'

Walthin Fireweaver says 'I'm utterly fascinated by all things draconic. There are many tomes in the temple's libraries that catalog much of their species' history. Some day I'll have to travel to the frozen land of Velious and see what other secrets I can learn there.'

There are different Faded Scraps of Parchment you get at random by following through Walthin's text (need full dialogues and full text of each note). (Part of?) The finished note is as follows:

e have proven most
ow of the 4 basic el
water, earth, air. What most
that some dragons embody
of the natural world as well as
ts. I have found record of
plains dragons, swamp drag
gons of Norrath. Theses dragons
olitary life in the environement the
gons often take the form of
ture native to their ha
for their perceved rarity. P
eed to create the focus crystal.

There are eight crystals total. Four are foraged in the Skyfire Mountains (Wind Dragon Crystal, Fire Dragon Crystal, Earth Dragon Crystal, and Ice Dragon Crystal), and four are looted from various dragons around Norrath, each of which can hit for 1900 and each of which has a minor debuff AE:

A Plains Dragon (Northern Karana): spawned when A Dire Griffon (location +1290, +1170) is at 80%, drops Plains Dragon Crystal

A Mountain Dragon (Stonebrunt Mountains): spawned when A Dire Panda (location -560, -1760) is at an unknown percentage, drops Mountain Dragon Crystal

A Forest Dragon (Jaggedpine Forest): spawned when A Dire Kodiak (location -1620, -1030) is at an unknown percentage, drops Forest Dragon Crystal

A Swamp Dragon (Swamp of No Hope): spawned when A Dire Leech (location +615, -1875) is at an unknown percentage, drops Swamp Dragon Crystal

Handing each crystal in to Walthin Fireweaver gives text prompts detailing which tradeskill combine you must perform for each crystal. The basic recipe is 1 x Enchanted Velium Bar + 1 x crystal + 1 x appropriate diamond + 1 x Dragorn Blood = prism.

You will see the following dialogue message eight times as you turn in each item:

Walthin Fireweaver says 'Well done ______. This is one of the eight dragon crystals needed to make the draconic prism. I've found some passages that explain how to make a prism stone using these dragon crystals. It's a little unclear exactly what is needed, but the texts mention that velium still holds some of the power of Veeshan. You'll also need a sister gem to fuse with the crystal. A gray diamond of storms should complement the plains crystal nicely. The only part of the manuscript I can't seem to make out is a mention of Dragorn blood. I've never heard of such a creature before. I suppose it's possible I'm just mistranslating Dragon from the texts. Once you've collected them all bring them here. I'll continue searching for a way to create the draconic prism.'

The crystals and their diamond counterparts are:

Plains Dragon Crystal - Gray Diamond of Storms
Forest Dragon Crystal - Yellow Diamond of Valor
Swamp Dragon Crystal - Green Diamond of Disease
Mountain Dragon Crystal - White Diamond of Justice
Wind Dragon Crystal - Cloudy Diamond of Air
Fire Dragon Crystal - Red Diamond of Fire
Earth Dragon Crystal - Brown Diamond of Earth
Ice Dragon Crystal - Aqua Diamond of Water

After handing in the eight crystals, Walthin Fireweaver directs you to recover the crest:

Walthin Fireweaver says '______! Thank Veeshan you're here! I discovered how to create the draconic prism! The secret has been here all along. One of the ancient crests of the temple was the key! It seems we are not the first bards to undertake the quest for the draconic prism. I'll explain later, but you must hurry, the crest has been stolen! Not a day ago it was here, so the thief can't have gotten far. You must find the thief and recover the crest ______!'

You Want a Medal?

Bring a mini-raid to Kithicor Forest..

You say, 'Hail, a cloaked figure'

a cloaked figure turns towards you. You get the distinct impression whom ever is under that cloak is sizing you up.

The figure begins to fade into the shadows before your very eyes. You notice movement out of the corner of your left eye.

4 x "a malignant shadow" will spawn and attack, hitting for an average of 190. They have around 50k HPs. They respawn instantly for a while.

After you have killed some, "a shadow thief" will appear.

a shadow thief advances as shadows bend strangely around its body.

The shadow thief can hit for 105-1200, has around 130k HPs and flurries. The remaining malignant shadows despawn once you've killed it.

a shadow thief's corpse slumps to the ground in a mound of dark festering fabric. The rest of the shadows evaporate into the fog of the forest.

Loot a Crest of Rizlona, an 8-slot container and a Note from Metala, which reads:

You should find the crest inside the temple of Solusek Ro, I trust you will be discreet in taking it. We wouldn't want them coming to look for it. Not that they would dare enter the realm of pain in any case. Even still the bard that has been talking to Walthin has me worried. Should you have the opportunity, I know you have no qualms in dispensing the blessings of our mistress.

Combine the 8 prisms in the crest to craft a Draconic Prism. Take the note to Vhalen Nostrolo in Southern Karana.

Vhalen Nostrolo says 'No this can't be true! Metala must have been kidnapped and forced to sign this letter! You must find her and save her, _______! Please! Take this necklace; it was a gift she gave me on our anniversary long ago. Surely it will help her remember her true self and make her come to her senses.'

You receive Vhalen's Necklace. Go to the Plane of Torment and find Metala there as "a bruised woman." Give her the necklace.

a bruised woman 's eyebrows shift into the shadow of a quizzical expression as you show her the necklace. A flash of recognition crosses her face and she jerks back across the floor in horror. A screeching wail tears through your mind `You are a fool Vhalen! You send these peasants to do your dirty work, you never were much for getting your hands dirty! The path of pain is the only way to true power. I will never turn from it!'

You notice a distinct change in the air around you as something inside your packs grows hot and heavy. Black tendrils sprout from your pack as the words of Hsagra echo in your mind. Beware the orb!

Black ooze begins to float out from ______'s body and wrap around Metala's body as she twitches and spasms violently.

As you struggle to regain your balance and equilibrium you look on in horror as Metala's body begins to twitch and jerk. Bones snapping and sinew stretching. Her face seems to struggle against her bones as they contort into a horrific new visage of torment.

A Bruised Woman despawns and Metala Von Korach spawns in her place. Kill Metala (need fight info).

Metala Von Korach's corpse stumbles as black blood floods from the wound at her side onto the floor beneath you. She falls to the ground and continues to twitch and jerk, causing splatters of her own black blood to smear across the floor. You gaze horrified at her gaping wound and realize there is a sword hilt lodged inside of her still warm corpse. For a moment you think the hilt is moving, but then struggle to keep from retching as you realize the body is filled with maggots.

Congratulations on your 'Prismatic Dragon Blade'!

Send a correction